Start Server. Gm Console. LauncherMain : loading confi g from.. LauncherMain : loading from cfg ".. ClassesLoader : c lasses loaded in 2. DatabaseConfigurationExce ption: org. LaunchException: dbcommons. DBContextCreationException: dbc ommons.
DataSource: What type of database do you want to use? If enabled, when a player authenticates successfully, his IP and his nickname is saved. The next time the player joins the server, if his IP is the same as last time and the timeout hasn't expired, he will not need to authenticate. If you want typical communication with the database to happen synchronously, set this to false useAsyncTasks: true restrictions: Can not authenticated players chat?
In the end, if the guy is the keeper you say he is then go with your gut. I'd suggest taking issue with things that specifically bug you the most. I've been seeing a doctor for two years now.