Adaptive works at relatively simple intersections, where the rules and possibilities for switching phases are quite obvious. Adaptive management is only applicable where there is no constant loading in all directions, otherwise it simply has nothing to adapt to — there are no free time windows. The first adaptive control intersections appeared in the United States in the early 70s of the last century. Unfortunately, they have reached Russia only now, their number according to some estimates does not exceed 3, in the country. Neural networks — a higher level of traffic regulation. They take into account a lot of factors at once, which are not even always obvious.
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Holiday season. Competitors are relaxed. It's time to start new projects or expand existing ones!
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I've finally updated the team page on the website to reflect the current state of things. Yii 3 main team was formed actually happened late Likely you know the names because most were mentioned in previous Yii news issues. Also, we have partially moved to GitHub actions. Experience is great so far, so we can definitely recommend that.
Recently we found out that the new version of the fheroes2 project was released. In our company there are many fans of Heroes of Might and Magic game series. So, we couldn't pass it up and checked the project by PVS-Studio. Hey everyone! I started writing this article earlier today, having tortured myself for ages with sketches, colours, algorithms and correcting bugs in rotations based on quaternions the last one just about finished me off. You can probably understand I needed a break. This is the first tutorial in the series dedicated to Gameplay Ability System. The goal for these tutorials is to be easily digestible, 10 minutes-long reads focused on getting a working prototype of a gameplay mechanic on screen as fast as possible. So whatever you new to Unreal Engine or new to Gameplay Ability System, Designer, Animator, or Technical Artist, these tutorials will help you build your projects faster and stop being afraid of using GAS for your projects. It requires a basic knowledge of Blueprints scripting and general knowledge about unreal asset types and their use for building gameplay.